Animating 2D Characters for Games in Blender

Animating 2D Characters for Games in Blender

لا توجد تقييمات بعد
Nov 11, 2014 · الإنجليزية · كيندل (162 صفحات)
أضف إلى الرف

قيم هذا الكتاب


تصدير مجلة الكتاب

تفاصيل الكتاب

تنسيق كيندل
صفحات 162
لغة الإنجليزية
منشور Nov 11, 2014
الناشر Cengage Learning PTR
رقم ISBN-10 1305501845
رقم ISBN-13 9781305501843

الوصف

2D games are incredibly popular these days and are played on many systems, including desktop computers and mobile devices. But creating pro-level graphics for them presents many technical challenges for artists, animators, and programmers. In ANIMATING 2D CHARACTERS FOR GAMES IN BLENDER, Alan Thorn offers a complete, step-by-step workflow for modeling, rigging, and animating 2D characters that perform well for real-time games—all using the powerful free software, Blender. Learn critical preparation and referencing techniques, how to model and build meshes optimally with a 2D production-line in mind, how to UV map and texture for animation, and how to rig, weight-paint, and animate 2D characters for a professional-grade result. Finally, see how to export your animated character for use in the Unity game engine. By the end of this book, you will have mastered a solid start-to-finish pipeline for creating animated 2D characters for games.
أضف إلى الرف

قيم هذا الكتاب


تصدير مجلة الكتاب