Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

H. Jaap van den Herik , Yngvi Björnsson , Nathan S. Netanyahu
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2006 · الإنجليزية · غلاف ورقي
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الوصف

At the 4th International Conference on Computers and Games held in Ramat-Gan, Israel, leading experts gathered to discuss the intersection of technology and gaming. This compilation presents refined papers that highlight innovative research and advancements in the field, showcasing a range of methodologies and frameworks that shape the modern gaming landscape.

With contributions from prominent scholars, the work delves into subjects such as AI in gaming, algorithm development, and computational strategies that enhance the player experience. Each paper reflects a commitment to academic rigor and practical implications, making it a valuable resource for researchers, developers, and enthusiasts keen on the evolving dynamics of computer and gaming technologies.

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تنسيق غلاف ورقي
صفحات 348 صفحات
لغة الإنجليزية
منشور فبراير 10, 2006
الناشر Springer
رقم ISBN-10 3540324887
رقم ISBN-13 9783540324881
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