تفاصيل الكتاب
تنسيق
غلاف ورقي
صفحات
992
لغة
الإنجليزية
منشور
Jun 5, 2007
الناشر
Springer
رقم ISBN-10
3540730109
رقم ISBN-13
9783540730101
الوصف
The proceedings from the Second International Conference on E-Learning and Digital Entertainment showcase a rich array of research and discussions centered around the evolving landscape of digital education. Taking place in Hong Kong in 2007, this collection captures the insights of leading experts who came together to explore the intersection of technology and learning. It encapsulates various methodologies and innovations aimed at enhancing the educational experience through digital means.
With contributions from a diverse group of researchers, the volume reflects the dynamic nature of the edutainment field, addressing both theoretical frameworks and practical applications. Each paper presents significant findings that expand on how technology can transform traditional learning environments into engaging, interactive experiences. The authors delve into aspects such as multimedia, game-based learning, and the implications of these advancements on learner engagement and retention.
The book serves not only as a historical record of the conference but also as a valuable resource for educators, technologists, and policymakers interested in understanding the trajectory of e-learning systems. It encourages further exploration into how emerging technologies can facilitate learning, drawing connections between entertainment and educational efficacy.
Overall, this collection of papers illustrates the potential of digital platforms to revolutionize learning, making knowledge more accessible and enjoyable for a global audience. It is a pivotal source for anyone keen on the future of education technology and its role in shaping engaged, informed learners.
With contributions from a diverse group of researchers, the volume reflects the dynamic nature of the edutainment field, addressing both theoretical frameworks and practical applications. Each paper presents significant findings that expand on how technology can transform traditional learning environments into engaging, interactive experiences. The authors delve into aspects such as multimedia, game-based learning, and the implications of these advancements on learner engagement and retention.
The book serves not only as a historical record of the conference but also as a valuable resource for educators, technologists, and policymakers interested in understanding the trajectory of e-learning systems. It encourages further exploration into how emerging technologies can facilitate learning, drawing connections between entertainment and educational efficacy.
Overall, this collection of papers illustrates the potential of digital platforms to revolutionize learning, making knowledge more accessible and enjoyable for a global audience. It is a pivotal source for anyone keen on the future of education technology and its role in shaping engaged, informed learners.
الأنواع
علم وتكنولوجيا