Alternate Reality Games

Alternate Reality Games

Charles Palmer , Andy Petroski
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2016 · Englisch · Taschenbuch
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Beschreibung

In an era where engagement and innovation are crucial in the workplace, this exploration into alternate reality games presents a transformative approach to employee development. The authors delve into how harnessing the power of immersive gaming can enhance collaboration and creativity among team members.

By integrating game mechanics into professional environments, organizations can foster a sense of achievement and encourage out-of-the-box thinking. The narrative reveals practical strategies for implementing these interactive experiences, highlighting successful case studies and key insights that demonstrate their effectiveness and appeal.

Through this lens, readers are challenged to reconsider traditional training methods and embrace a more dynamic, engaging model. As companies strive for a competitive edge, the potential of alternate reality games becomes an irresistible tool for cultivating a more motivated and skilled workforce.

Buchdetails

Format Taschenbuch
Seiten 130 Seiten
Sprache Englisch
Veröffentlicht May 5, 2016
Verlag A K Peters/CRC Press
ISBN-10 1498722385
ISBN-13 9781498722384
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