Buchdetails
Beschreibung
Create smooth, flicker-free animations
Implement motion that's unaffected by your game's underlying animation frame rate
Animate sprites (graphical objects) to make them sparkle, explode, etc.
Layer multi-channel sound effects on top of a soundtrack
Warp time to create nonlinear effects, such as jumping or bouncing
Control the flow of time through your game with a time system
Implement particle systems that simulate natural phenomena
Efficiently detect collisions between sprites
Create a developer backdoor containing special features
Use Node.js and socket.io to transfer real-time metrics to a server
Employ a heads-up display to show high scores stored on a server
Understand the nuances of implementing HTML5 games for mobile devices
Through expertly written code that's easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book's source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.