Digital Games and Language Learning: Theory, Development and Implementation

Digital Games and Language Learning: Theory, Development and Implementation

Mark Peterson , Kasumi Yamazaki , Michael Thomas
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Apr 22, 2021 · Englisch · Gebundene Ausgabe (300 Seiten)
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Buchdetails

Format Gebundene Ausgabe
Seiten 300
Sprache Englisch
Veröffentlicht Apr 22, 2021
Verlag Bloomsbury Academic
ISBN-10 1350133000
ISBN-13 9781350133006

Beschreibung

The rapid evolution of gaming technologies has sparked a transformative interest in how digital games can enhance language learning. This insightful work delves into the theoretical frameworks that underlie the integration of gaming and education, offering a fresh perspective on how these dynamic tools can engage learners. It highlights innovative methods of development and outlines successful implementation strategies that educators can adopt to harness the power of games in the language acquisition process.

Through a blend of research and practical case studies, the authors, Mark Peterson, Kasumi Yamazaki, and Michael Thomas, explore the potential benefits and challenges of using digital games in educational contexts. Their combined expertise not only sheds light on the effectiveness of gaming as a pedagogical tool but also encourages educators to reconsider traditional approaches and embrace the possibilities of interactive learning environments.

Genres

Zeitgenössisch
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