Buchdetails
Beschreibung
Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame
Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft
Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues
Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results
Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography