NPCs

NPCs

4.0 (1 Bewertungen)
Apr 29, 2014 · Englisch · Taschenbuch (288 Seiten)
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Buchdetails

Format Taschenbuch
Seiten 288
Sprache Englisch
Veröffentlicht Apr 29, 2014
Verlag CreateSpace Independent Publishing Platform
ISBN-10 1499307713
ISBN-13 9781499307719

Beschreibung

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Genres

Science-Fiction Action & Abenteuer

Rezensionen

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I started this just looking for something kind of amusing.I'll be completely transparent here: I was not looking for much. A few cheap laughs, maybe, and a couple of hours of very light entertainment. I did not expect it to become more than that. It starts very slowly, and I did set it down early on because it seemed like it was going the obvious way with all the characters. I wasn't expecting the characters to actually realize that, though, and once they do it starts moving forward quickly. Avoiding spoilers while writing this is tricky, because a lot of the things I like are straight spoilers and best enjoyed without knowing they are coming. Suffice it to say that the characters ended up a lot deeper than I was expecting, both the titular NPCs and a few of the players. The alternating between the two lead to some interesting concepts, and I was not expecting things to end the way they did or for certain connections to be formed. This is extremely vague, ugh, and I hate that. Listen, if you like D&D at all, give this a shot. Push past the point where everyone chooses their classes and see if you like it then. I am going to be picking up the next one (thank you, Audible, for that horrifically money-intense sale you ran recently where I snagged the first three books all together on the cheap) and seeing where it goes, because despite the ending being a real ending (there is closure), there are a lot more questions I have about this world and I'm ready to see where our characters (on both sides of the table) go.

June 3rd 2026
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