Buchdetails
Beschreibung
* Written at a usable level by the developers of the techniques, including Academy Technical Achievement Award-winners Ken Perlin and Darwyn Peachey
* Serves as a sourcebook for those writing rendering systems, shadings, and animations
* Discusses the design and implementation of noise functions
* Contains procedural modeling of gases, hypertextures, mountains, and landscapes
* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images
* Procedures are presented in C code segments or in RenderManâ shading language
* 3.5" disk for Windows contains all the code from the book for easy implementation