Creating Games in C++: A Step-By-Step Guide

Creating Games in C++: A Step-By-Step Guide

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Feb 1, 2007 · Inglés · Tapa blanda (438 páginas)
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Detalles del libro

Formato Tapa blanda
Páginas 438
Idioma Inglés
Publicado Feb 1, 2007
Editorial New Riders Pub
ISBN-10 0735714347
ISBN-13 9780735714342

Descripción

Author David Conger understands what other computer authors and publishers have failed to grasp: That for users like yourself, games don't represent just another fun thing to do with the computer, they're the raison d'etre for computers--and you want to start creating them the minute you start using your PC! With this in mind, David assumes no prior programming knowledge, no mathematical genius, and certainly no extensive understanding of what goes on inside PCs. Instead, he starts from ground zero, taking you under the hood of your machines, explaining how monitors work, and grounding you in C++ basics before moving on to major sections on object-oriented programming, the essentials of game development, more advanced C++, true game development, and the big payoff--creating the book's supercool Invasion of the Slugwroths game, complete with two levels of game play, a salt-shooting supergun, and more! Along the way, you'll learn how to animate with DirectX, structure their games, add sounds, use floating point math, work with arrays, and more.

Géneros

Ciencia y Tecnología Negocios y Economía
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