Real-Time Graphics Rendering Engine

Real-Time Graphics Rendering Engine

Hujun Bao , Wei Hua
Aún sin calificaciones
May 10, 2014 · Inglés · Libro electrónico (311 páginas)
Añadir a la estantería

Califica este libro


Exportar diario de lectura

Detalles del libro

Formato Libro electrónico
Páginas 311
Idioma Inglés
Publicado May 10, 2014
Editorial Springer
ISBN-10 1283477564
ISBN-13 9781283477567

Descripción

'Real-Time Graphics Rendering Engine' reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Añadir a la estantería

Califica este libro


Exportar diario de lectura