Detalles del libro
Formato
Tapa blanda
Páginas
338
Idioma
Inglés
Publicado
Mar 19, 2020
Editorial
CRC Press
Edición
2
ISBN-10
0367249057
ISBN-13
9780367249052
Descripción
Go Beyond Gamification's Badges And Leaderboards With The New Edition Of The Book First Published In 2011 That Helped Transform Education. Going Far Beyond The First Edition, Forthrightly Examining What Worked And What Didn't Over Years Of Development, Here Are The Tools To Design Any Structured Learning Experience As A Game To Engage Your Students, Raise Their Grades And Ensure Their Attendance. Suitable For Use In The Classroom Or The Boardroom, The Book Features A Reader-friendly Style That Introduces Game Concepts And Vocabulary In A Logical Way. You Will Also Hear Case Studies, Both Past And Present, From Others Teaching In Their Own Multiplayer Classrooms Around The World. You Don't Need Any Experience Making Games Or Even Playing Games To Use This Book. You Don't Even Need A Computer. Yet, You Will Join Many Hundreds Of Educators Who Have Learned How To Create Multiplayer Games For Any Age On Any Subject. Key Selling Features: An Entirely New Approach To Teaching And Classroom Management. Teaches Professional Educators Or Those Learning To Be Educators, A New And Exciting Way To Present Course Material. Covers All Types Of Classes - Not Discipline Specific. Reader-friendly Style Introduces The Content And Concepts In A Logical Way And Includes Real-life Case Studies.