جزئیات کتاب
فرمت
کیندل
صفحات
674
زبان
انگلیسی
منتشر شده
Sep 30, 2011
ناشر
O'Reilly Media
ISBN-10
1449313760
ISBN-13
9781449313760
توضیحات
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Xcode -- and Objective-C programming principles to make your app stand out.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
Install the iPhone OS SDK and get started using XCode
Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
Take advantage of iPhone OS patterns such as datasources and delegates
Preview your applications in the Simulator
Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
Work with the iPhone's camera, GPS, and accelerometer
Optimize, test, and distribute your application
About the Authors
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).
Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.
Install the iPhone OS SDK and get started using XCode
Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
Take advantage of iPhone OS patterns such as datasources and delegates
Preview your applications in the Simulator
Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
Work with the iPhone's camera, GPS, and accelerometer
Optimize, test, and distribute your application
About the Authors
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).
Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.
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