Learning by Playing: Game-Based Education System Design and Development

Learning by Playing: Game-Based Education System Design and Development

Maiga Chang , Rita Kuo , Kinshuk
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2009 · Anglais · Broché
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Description

The collection presents a vibrant exploration of the intersection between gaming and education, curated from the insights shared at the 4th International Conference on E-learning and Edutainment. This compilation includes a series of peer-reviewed papers that delve into innovative methodologies and frameworks for integrating game-based learning into educational systems.

Contributors bring a wealth of knowledge, showcasing recent advancements in educational technologies and their impact on learner engagement. The discussions cover a diverse array of topics, from developing effective educational games to analyzing their pedagogical outcomes. Each contribution reflects the collaborative spirit of researchers and practitioners dedicated to enhancing the learning experience through interactive and immersive activities.

In a rapidly evolving digital landscape, this volume serves as a valuable resource for educators, researchers, and developers alike. It encourages a rethinking of traditional teaching methods, advocating for a more dynamic approach that leverages the motivational aspects of gaming.

Overall, this book acts as a pivotal reference point for those aiming to understand and implement game-based strategies in education, promoting a culture of learning that is both enjoyable and effective.

Détails du livre

Format Broché
Pages 596 pages
Langue Anglais
Publié Jul 20, 2009
Éditeur Springer
Édition 2009
ISBN-10 3642033636
ISBN-13 9783642033636
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