Description
In a world where technology and creativity intersect, the author offers an insightful exploration of 3D vision, using tools like Kinect, Processing, Arduino, and Makerbot. The narrative is structured to empower readers, leading them through the principles of capturing and interpreting visual data while encouraging experimentation and innovation.
Through a mix of engaging explanations and practical projects, readers gain a solid foundation in the principles of machine vision. The book deftly blends theory with application, allowing aspiring makers and tech enthusiasts to grasp the complexities of visual systems in a user-friendly way.
Aspiring inventors will appreciate the emphasis on hands-on learning, as each chapter unfolds new challenges that one can tackle with creativity and technical skill. As readers progress, they not only enhance their understanding of 3D technology but also inspire a new wave of projects that blur the lines between art and technology.
Through a mix of engaging explanations and practical projects, readers gain a solid foundation in the principles of machine vision. The book deftly blends theory with application, allowing aspiring makers and tech enthusiasts to grasp the complexities of visual systems in a user-friendly way.
Aspiring inventors will appreciate the emphasis on hands-on learning, as each chapter unfolds new challenges that one can tackle with creativity and technical skill. As readers progress, they not only enhance their understanding of 3D technology but also inspire a new wave of projects that blur the lines between art and technology.
Détails du livre
Format
Broché
Pages
392 pages
Langue
Anglais
Publié
mars 6, 2012
Éditeur
Make Community, LLC
Éditions
3 éditions
ISBN-10
1449307078
ISBN-13
9781449307073