Descrizione
In this collection of revised selected papers, scholars engage deeply with the intersection of cognitive agents and virtual environments, providing innovative insights stemming from the CAVE 2012 workshop. The contributors, including notable figures such as Frank Dignum, Cyril Brom, and Koen V. Hindriks, explore the potential for agents to enhance the interactivity and dynamism of virtual spaces, reflecting on the future of immersive digital experiences.
The discussions delve into the technical intricacies of connecting agents with game engines, demonstrating how this coupling can create more responsive and immersive environments. The synthesis of theoretical frameworks with practical applications invites readers to envision new possibilities in virtual reality and gaming.
This compilation not only showcases cutting-edge research but also serves as a thought-provoking resource for those interested in the evolving landscape of artificial intelligence within virtual contexts. It is a pivotal read for researchers and practitioners eager to leverage cognitive agents for transformative experiences in the digital realm.
The discussions delve into the technical intricacies of connecting agents with game engines, demonstrating how this coupling can create more responsive and immersive environments. The synthesis of theoretical frameworks with practical applications invites readers to envision new possibilities in virtual reality and gaming.
This compilation not only showcases cutting-edge research but also serves as a thought-provoking resource for those interested in the evolving landscape of artificial intelligence within virtual contexts. It is a pivotal read for researchers and practitioners eager to leverage cognitive agents for transformative experiences in the digital realm.
Dettagli del libro
Formato
Brossura
Pagine
200 pagine
Lingua
Inglese
Pubblicato
Feb 26, 2013
Editore
Springer
ISBN-10
3642364454
ISBN-13
9783642364457