Dettagli del libro
Formato
Brossura
Pagine
425
Lingua
Inglese
Pubblicato
Aug 25, 2018
Editore
Springer
ISBN-10
3319994255
ISBN-13
9783319994253
Descrizione
Gathering insights from leading experts, this collection presents a comprehensive overview of the latest advancements in entertainment computing, showcased at a prestigious international conference. With a focus on innovative technologies and their applications, the discussions highlight the intersection of entertainment and computing as a dynamic field ripe with potential.
Among the contributions, various papers delve into emerging trends that shape digital entertainment, including interactive media, gaming, and virtual reality. These scholarly works not only explore theoretical foundations but also address practical implications for industry stakeholders, paving the way for future research and development.
By examining the challenges and opportunities within the realm of entertainment computing, this volume serves as a crucial resource for researchers, practitioners, and enthusiasts alike, fostering a deeper understanding of the evolving landscape of digital interaction.
Among the contributions, various papers delve into emerging trends that shape digital entertainment, including interactive media, gaming, and virtual reality. These scholarly works not only explore theoretical foundations but also address practical implications for industry stakeholders, paving the way for future research and development.
By examining the challenges and opportunities within the realm of entertainment computing, this volume serves as a crucial resource for researchers, practitioners, and enthusiasts alike, fostering a deeper understanding of the evolving landscape of digital interaction.
Generi
Business ed Economia
Arte e Fotografia