Dettagli del libro
Formato
Brossura
Pagine
148
Lingua
Inglese
Editore
CreativEd Services
ISBN-10
0989563502
Descrizione
The effective use of games has the potential to transform the classroom by making learning a more motivating and enjoyable experience for students. The activities in this book ask students to problem-solve, practice good sportsmanship, and take more responsibility for their own learning. And they're fun!
Used wisely, learning games can help students learn. While there will always be room for traditional teaching methods in the classroom, when those strategies are combined with a regular dose of competition, excitement, and teamwork, students will get in the game and everybody wins.
The instructional activities in Learning Games: Health Science are aligned to the National Healthcare Skill Standards.
Used wisely, learning games can help students learn. While there will always be room for traditional teaching methods in the classroom, when those strategies are combined with a regular dose of competition, excitement, and teamwork, students will get in the game and everybody wins.
The instructional activities in Learning Games: Health Science are aligned to the National Healthcare Skill Standards.
Generi
Scienza e Tecnologia
Salute e Benessere