Videogame Sciences and Arts - VJ2023

Videogame Sciences and Arts - VJ2023

Liliana Vale Costa , Nelson Zagalo , Ana Isabel Veloso
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Jan 3, 2024 · Inglese · Brossura (356 pagine)
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Dettagli del libro

Formato Brossura
Pagine 356
Lingua Inglese
Pubblicato Jan 3, 2024
Editore Springer
ISBN-10 3031514513
ISBN-13 9783031514517

Descrizione

The collection presents an insightful exploration of the intersection between video games and various academic disciplines. It features carefully curated papers that reflect the latest research and innovations presented at the 13th International Conference on Videogame Sciences and Arts. The contributors bring diverse perspectives from fields such as art, technology, and design, enriching the discourse surrounding video games as a medium.

Through a series of rigorous studies and thought-provoking discussions, the authors delve into the artistic, technical, and social dimensions of video games. The work seeks to enhance understanding of how gaming influences culture and education, highlighting both the challenges and opportunities that arise in this dynamic field.

Readers will find a wealth of knowledge that reveals the importance of video games not just as entertainment, but as a critical platform for artistic expression and scholarly inquiry. This compilation serves as a valuable resource for academics, practitioners, and enthusiasts eager to engage with the evolving landscape of video game cultures.
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