説明
This collection showcases the proceedings from the Computer Games Workshop held in conjunction with the 23rd International Conference on Artificial Intelligence. Scholars and practitioners gathered to share insights and advancements in the realm of computer games, emphasizing the intersection of game design and artificial intelligence.
Contributions from experts like Tristan Cazenave, Mark H.M. Winands, and Hiroyuki Iida delve into innovative methodologies and technologies shaping the industry. Readers can expect a rich exploration of theoretical frameworks and practical applications, reflecting the dynamic evolution of computer gaming and its implications for AI development.
Contributions from experts like Tristan Cazenave, Mark H.M. Winands, and Hiroyuki Iida delve into innovative methodologies and technologies shaping the industry. Readers can expect a rich exploration of theoretical frameworks and practical applications, reflecting the dynamic evolution of computer gaming and its implications for AI development.
本の詳細
形式
ペーパーバック
ページ数
144ページ
言語
英語
公開されました
Apr 10, 2014
出版社
Springer
ISBN-10
3319054279
ISBN-13
9783319054278