General Game Playing

General Game Playing

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2014 · 英語 · キンドル
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説明

In the evolving landscape of artificial intelligence, the concept of general game playing represents a significant leap forward. The work of Michael Genesereth and Michael Thielscher delves into the intricacies of creating computer systems designed to engage in strategic games without relying on prior knowledge of specific rules or strategies. Their exploration reveals how these systems utilize formal game descriptions to navigate complex scenarios, demonstrating a remarkable adaptability.

The authors provide insightful analysis into the algorithms and frameworks that underpin general game playing. They highlight the challenges faced in programming machines to not only understand a game's rules but also to develop tactics and strategies that can counter varying opponent behaviors. This exploration encompasses both theoretical foundations and practical applications, showcasing the potential of AI in diverse contexts beyond mere gameplay.

As the boundaries of artificial intelligence continue to expand, the implications of general game playing stretch far beyond entertainment. The methodologies discussed by Genesereth and Thielscher present valuable lessons applicable to fields such as robotics, decision-making systems, and complex problem solving. This work serves as a pivotal reference point for anyone interested in the future of intelligent systems and their capabilities.

本の詳細

形式 キンドル
ページ数 229ページ
言語 英語
公開されました Mar 1, 2014
出版社 Morgan & Claypool
ISBN-10 1627052569
ISBN-13 9781627052566
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