Learning Unreal Engine Android Game Development

Learning Unreal Engine Android Game Development

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Jun 30, 2015 · 英語 · キンドル (300 ページ)
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本の詳細

形式 キンドル
ページ数 300
言語 英語
公開されました Jun 30, 2015
出版社 Packt Publishing

説明

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.
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