Mathematics And Physics For Programmers

Mathematics And Physics For Programmers

Danny Kodicek , John P Flynt
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2011 · 英語 · ペーパーバック · 3 版
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説明

In the dynamic realm of game development, mastering the intersection of mathematics and physics is paramount for aspiring programmers. This engaging guide by Danny Kodicek and John P Flynt serves as an essential resource, bridging the gap between theoretical concepts and practical application. It caters to those eager to grasp the crucial mathematical foundations and physical principles that underpin effective game design.

The authors take a hands-on approach, demystifying complex subjects through clear explanations and numerous examples. Readers are guided through the intricacies of vector mathematics, calculus, and physics simulations, all tailored specifically to the unique challenges faced in gaming. Each chapter builds upon the last, ensuring that developers can apply their newfound knowledge directly within their own projects.

Armed with this book, programmers will gain the confidence to tackle technical challenges head-on, enriching their game development skills while creating immersive experiences for players. Through the authors’ expertise, even the most daunting topics become accessible, making this a valuable addition to any developer's library.

本の詳細

形式 ペーパーバック
ページ数 592ページ
言語 英語
公開されました 9月 28, 2011
出版社 Cengage Learning Ptr
版 2
ISBN-10 1435457331
ISBN-13 9781435457331

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