Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53)

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Volume 53)

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Apr 4, 2017 · 英語 · ペーパーバック (400 ページ)
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本の詳細

形式 ペーパーバック
ページ数 400
言語 英語
公開されました Apr 4, 2017
出版社 Univ Of Minnesota Press
ISBN-10 0816687161
ISBN-13 9780816687169

説明

The authors dive into the multifaceted world of videogames, exploring how they transcend mere entertainment to become a complex cultural phenomenon. Through the lens of gameplay and competition, they examine the various ways players engage with games, whether through strategic mastery, spectating others, or finding unique routes to success, including the controversial aspects of cheating and trading.

This incisive examination reveals how gaming has morphed into a rich landscape of social interactions and economic transactions. Boluk and Lemieux analyze the intricate dynamics of this digital space, shedding light on the complex relationships between players, developers, and the games themselves. They encourage readers to consider the implications of these interactions, emphasizing that gaming is not just a pastime but a reflection of contemporary society.

Ultimately, this volume invites a deeper understanding of how videogames operate as both cultural artifacts and arenas for human activity. By peeling back the layers of this vibrant medium, the authors engage with critical questions about agency, identity, and community within the ever-evolving world of gaming.

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アクション&アドベンチャー 歴史
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