Physically Based Rendering: From Theory to Implementation, Third Edition

Physically Based Rendering: From Theory to Implementation, Third Edition

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Nov 10, 2016 · 英語 · キンドル (1,266 ページ)
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本の詳細

形式 キンドル
ページ数 1,266
言語 英語
公開されました Nov 10, 2016
出版社 Morgan Kaufmann
ISBN-10 0128007095
ISBN-13 9780128007099

説明

Physically Based From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.



Key Features


Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering
Provides the source code for a complete rendering system allowing readers to get up and running fast
Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described
Serves as an essential resource on physically-based rendering



Readership

R&D professionals in computer graphics, digital design, and visualization, and visual effects.

Advanced undergraduates and graduate students in rendering/computer graphics courses.

ジャンル

科学&技術 アートと写真 心理学
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