Practical Game Development with Unity and Blender

Practical Game Development with Unity and Blender

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Jun 3, 2014 · 英語 · キンドル (351 ページ)
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本の詳細

形式 キンドル
ページ数 351
言語 英語
公開されました Jun 3, 2014
出版社 Cengage Learning
ISBN-10 1305074718
ISBN-13 9781305074712

説明

Today’s game developers, particularly those working in smaller, independent studios, need to be “expert generalists”—that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly—all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today’s most popular (and free!) software tools. You’ll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book’s companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer—the kind of broadly skilled generalist who can thrive at any game studio, large or small.Important Media content referenced within the product description or the product text may not be available in the ebook version.

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科学&技術 アートと写真
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