Programación en OpenGL

Programación en OpenGL

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2000 · スペイン語 · ペーパーバック
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説明

The Barnes & Noble Review
For years, thousands of OpenGL programmers have relied on the OpenGL SuperBible. If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one.

You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders.

Of course, OpenGL's cross-platform availability remains one of its most compelling features. This book's extensive multiplatform coverage has been thoroughly rewritten, and now addresses everything from Windows Vista to OpenGL ES for handhelds. This is stuff you absolutely want the latest edition for.

A small but telling point: This book's recently been invited into Addison-Wesley's OpenGL Series, making it an "official" OpenGL book -- and making a powerful statement about its credibility. Bill Camarda, from the August 2007 href="http://www.barnesandnoble.com/newslet... Only

本の詳細

形式 ペーパーバック
ページ数 750ページ
言語 スペイン語
公開されました Jun 1, 2000
出版社 ANAYA MULTIMEDIA
ISBN-10 8441501769
ISBN-13 9788441501768
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