Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences

Software Engineering for Games in Serious Contexts: Theories, Methods, Tools, and Experiences

Kendra M. L. Cooper , Antonio Bucchiarone
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Sep 22, 2023 · 英語 · ハードカバー (313 ページ)
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本の詳細

形式 ハードカバー
ページ数 313
言語 英語
公開されました Sep 22, 2023
出版社 Springer
ISBN-10 3031333373
ISBN-13 9783031333378

説明

This insightful work delves into the multifaceted realm of software engineering applied within serious gaming contexts. It explores the unique challenges that arise when merging game design with educational and training objectives. By addressing these complexities, it offers innovative strategies and methodologies that can enhance the effectiveness of software development processes in such environments.

The authors draw upon their extensive experiences to illustrate the tools and techniques available to developers. Their comprehensive approach provides readers with a deeper understanding of how to navigate the intricate landscape of serious games, ultimately contributing to more impactful and engaging learning experiences. Readers will find both theoretical foundations and practical applications that are essential for success in this evolving field.

ジャンル

科学&技術
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