3D Computer Graphics

3D Computer Graphics

아직 평점이 없습니다
2003 · 영어 · 킨들
서가에 추가

이 책 평가하기


도서 일지 내보내기

설명

This textbook emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bzier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

책 세부 정보

형식 킨들
페이지 397 페이지
언어 영어
출판됨 Aug 7, 2003
출판사 Cambridge University Press
ISBN-10 661238722X
ISBN-13 9786612387227
서가에 추가

이 책 평가하기


도서 일지 내보내기