책 세부 정보
형식
페이퍼백
페이지
623
언어
영어
출판됨
Sep 21, 2012
출판사
Springer
ISBN-10
3642342914
ISBN-13
9783642342912
설명
In a rapidly evolving digital landscape, the 9th International Conference on Advances in Computer Entertainment brought together experts and enthusiasts in Kathmandu, Nepal. The proceedings encapsulate a vibrant exchange of ideas, showcasing cutting-edge research that explores the intersection of technology and entertainment. Contributions from a diverse range of scholars and practitioners highlight innovative developments in areas such as game design, interactive media, and immersive experiences.
Focused on fostering collaboration and pushing the boundaries of what computing can achieve in entertainment, the discussions range from theoretical frameworks to practical applications. Insights shared by participants reveal the potential for technology to create engaging experiences that resonate with audiences.
Through rigorous peer-reviewed papers, this compilation not only preserves the essence of the conference but also serves as a valuable resource for researchers, designers, and developers keen to explore new horizons in entertainment technology. The proceedings reflect a shared passion for creating experiences that entertain, educate, and inspire.
Focused on fostering collaboration and pushing the boundaries of what computing can achieve in entertainment, the discussions range from theoretical frameworks to practical applications. Insights shared by participants reveal the potential for technology to create engaging experiences that resonate with audiences.
Through rigorous peer-reviewed papers, this compilation not only preserves the essence of the conference but also serves as a valuable resource for researchers, designers, and developers keen to explore new horizons in entertainment technology. The proceedings reflect a shared passion for creating experiences that entertain, educate, and inspire.
장르들
액션 & 어드벤처
과학 & 기술
예술 및 사진
심리학