Beginning IOS Games Development

Beginning IOS Games Development

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Jun 14, 2012 · 영어 · 페이퍼백 (800 페이지)
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형식 페이퍼백
페이지 800
언어 영어
출판됨 Jun 14, 2012
출판사 Apress
ISBN-10 1430234199
ISBN-13 9781430234197

설명

The apps market is hot, and iOS games are leading the way, with games making up over 70 percent of the most popular apps. If you've ever wanted to create your own games for the iPhone, iPad, or iPod touch, this book is exactly what you need.
You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. Beginning iOS Games Development is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious business. With this book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing Techniques for iPhone or iPad specific gaming
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