GameMaker Programming by Example

GameMaker Programming by Example

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2015 · 영어 · 페이퍼백 · 판본 2개
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설명

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the Studio workspace and engine! If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find Studio and this book to be very useful in helping you create exciting games. This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

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형식 페이퍼백
페이지 211 페이지
언어 영어
출판됨 Dec 28, 2015
출판사 Packt Publishing
ISBN-10 1785887963
ISBN-13 9781785887963
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