책 세부 정보
형식
하드커버
언어
영어
출판됨
Jan 1, 2000
출판사
Cambridge University Press
ISBN-10
0521580412
ISBN-13
9780521580410
설명
In a vibrant exploration of the intersection between mathematics and culture, this book invites readers to examine how games and everyday practices integrate mathematical concepts. By highlighting various cultural contexts, the authors reveal that mathematical thinking often emerges in playful settings, offering insights into how knowledge is constructed and shared.
Readers will find engaging examples that demonstrate how mathematical understanding is not confined to traditional educational environments but is also cultivated through interactive experiences. The collaborative efforts of the authors, each contributing their unique perspectives, enrich the narrative and provide a multifaceted view of learning.
As they delve into the role of games in shaping cognitive processes, the work underscores the significance of social interaction in the learning experience. This approach encourages a rethinking of educational strategies, advocating for a broader appreciation of the diverse ways in which mathematics can be understood and enjoyed.
Readers will find engaging examples that demonstrate how mathematical understanding is not confined to traditional educational environments but is also cultivated through interactive experiences. The collaborative efforts of the authors, each contributing their unique perspectives, enrich the narrative and provide a multifaceted view of learning.
As they delve into the role of games in shaping cognitive processes, the work underscores the significance of social interaction in the learning experience. This approach encourages a rethinking of educational strategies, advocating for a broader appreciation of the diverse ways in which mathematics can be understood and enjoyed.