설명
This collection of proceedings from the 7th International Workshop on Learning Technology for Education Challenges presents groundbreaking research and developments in the field of educational technology. Participants gathered in Žilina, Slovakia, to explore the significant impact of gamification on learning processes and the ways it can enhance engagement and retention.
Papers focus on various applications of learning technologies, highlighting innovative methods that facilitate knowledge transfer and collaboration in educational settings. The contributors share insights into practical implementations and case studies, showcasing the potential of technology to address current challenges faced by educators and learners alike.
The workshop aimed to foster collaboration among researchers and practitioners, providing a platform for exchanging ideas and exploring future directions in learning technologies. The findings presented in these proceedings offer valuable contributions to ongoing discussions about the evolving landscape of education in the digital age.
Papers focus on various applications of learning technologies, highlighting innovative methods that facilitate knowledge transfer and collaboration in educational settings. The contributors share insights into practical implementations and case studies, showcasing the potential of technology to address current challenges faced by educators and learners alike.
The workshop aimed to foster collaboration among researchers and practitioners, providing a platform for exchanging ideas and exploring future directions in learning technologies. The findings presented in these proceedings offer valuable contributions to ongoing discussions about the evolving landscape of education in the digital age.
책 세부 정보
형식
페이퍼백
페이지
324 페이지
언어
영어
출판됨
7월 11, 2018
출판사
Springer
ISBN-10
3319955233
ISBN-13
9783319955230