책 세부 정보
형식
페이퍼백
페이지
112
언어
영어
출판됨
May 18, 2017
출판사
Oxford University Press
ISBN-10
0198395582
ISBN-13
9780198395584
설명
This handbook serves as a vital resource for educators navigating the KS3 National Curriculum in Computing. It offers innovative strategies and engaging activities designed to foster creativity among students aged 11 to 14, ensuring they not only learn coding concepts but also develop critical thinking and problem-solving skills.
Diane Levine draws from her experience to provide a comprehensive guide that includes practical examples and lesson plans. The emphasis is on hands-on learning, allowing teachers to inspire their students in an increasingly digital world. By utilizing the techniques outlined in this handbook, educators can create a dynamic classroom environment that encourages exploration and collaboration.
Furthermore, this resource addresses the diverse needs of students, making it adaptable for various learning styles. With its clear frameworks and insightful tips, teachers are equipped to effectively deliver the new curriculum, preparing their students for the challenges of the future.
Diane Levine draws from her experience to provide a comprehensive guide that includes practical examples and lesson plans. The emphasis is on hands-on learning, allowing teachers to inspire their students in an increasingly digital world. By utilizing the techniques outlined in this handbook, educators can create a dynamic classroom environment that encourages exploration and collaboration.
Furthermore, this resource addresses the diverse needs of students, making it adaptable for various learning styles. With its clear frameworks and insightful tips, teachers are equipped to effectively deliver the new curriculum, preparing their students for the challenges of the future.