OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 Programming Guide

Dan Ginsburg , Budirijanto Purnomo , Dave Shreiner
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영어 · 페이퍼백
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설명

This guide delves into the world of OpenGL ES 3.0, offering a comprehensive resource for developers eager to create stunning graphics for mobile and embedded systems. Through detailed explanations and practical examples, the authors provide insight into the features and functionalities that set OpenGL ES 3.0 apart, making it a key tool for modern graphics programming.

Readers will appreciate the structured approach that balances theoretical concepts with hands-on coding exercises. This resource serves as both an introductory framework for newcomers and a valuable reference for seasoned programmers, fostering an understanding of graphics rendering and optimization in diverse applications from games to simulations.

책 세부 정보

형식 페이퍼백
언어 영어
출판사 Addison Wesley; 2 edition (2014-02-28)
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