OpenGL SuperBible: Comprehensive Tutorial and Reference [OPENGL SUPERBIBLE 4/E -OS]

OpenGL SuperBible: Comprehensive Tutorial and Reference [OPENGL SUPERBIBLE 4/E -OS]

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The Barnes & Noble ReviewFor years, thousands of OpenGL programmers have relied on the OpenGL SuperBible. If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one. You'll start with the fundamental techniques every graphics programmer transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders.Of course, OpenGL's cross-platform availability remains one of its most compelling features. This book's extensive multiplatform coverage has been thoroughly rewritten, and now addresses everything from Windows Vista to OpenGL ES for handhelds. This is stuff you absolutely want the latest edition for.A small but telling This book's recently been invited into Addison-Wesley's OpenGL Series, making it an "official" OpenGL book -- and making a powerful statement about its credibility. Bill Camarda, from the August 2007 href=" Only

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형식 페이퍼백
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출판사 Addison-Wesley Professional
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