Simulation and Event Modeling for Game Developers

Simulation and Event Modeling for Game Developers

John P. Flynt , Benjamin Vinson
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2005 · Engels · Paperback
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Beschrijving

This book offers a comprehensive exploration of simulation and event modeling tailored specifically for game developers. The authors dive into the crucial aspects of creating immersive and dynamic gaming experiences by illustrating how effective simulation can enhance gameplay and player engagement. With a focus on real-world applications, readers are guided through foundational concepts and advanced techniques that can be utilized in their projects.

The authors, both experienced in the field, provide practical insights and detailed examples to help navigate the complexities of simulation. By addressing common challenges faced by developers, this resource serves as both a handbook for beginners and a reference for seasoned professionals. Through a blend of theory and hands-on practice, game developers will find the tools and knowledge necessary to elevate their craft and create more captivating virtual worlds.

Boekdetails

Formaat Paperback
Pagina's 500 pagina's
Taal Engels
Gepubliceerd aug. 15, 2005
Uitgever Cengage Learning Ptr
Editie 1
ISBN-10 1592008488
ISBN-13 9781592008483
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