Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Drew Davidson , Steffen P. (EDT) Walz Friedrich Von Borries,Steffen P. Walz,Matthias Bottger,Friedrich Von (EDT) Bor
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Sep 14, 2007 · Engels · Paperback (495 pagina's)
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Boekdetails

Formaat Paperback
Pagina's 495
Taal Engels
Gepubliceerd Sep 14, 2007
Uitgever Birkhauser Architecture
ISBN-10 376438414X
ISBN-13 9783764384142

Beschrijving

This book explores the dynamic intersection of computer games, architecture, and urbanism in an increasingly digital world. The authors examine how gaming technologies are transforming our experiences of physical spaces, pushing the boundaries of design and interaction. As mobile applications proliferate, they are reshaping not just how people engage with their surroundings but also how spaces are conceived and constructed.

Through insightful essays and case studies, the contributors delve into the implications of these developments for urban planning and architectural practice. They argue that games can serve as critical tools for understanding and navigating complex social and spatial environments. The text challenges traditional notions of space and encourages readers to rethink the way they approach urban design.

By highlighting innovative projects and theoretical frameworks, this work invites architects, urban planners, and game designers to embrace the potential of gaming in crafting immersive environments. The book ultimately presents a compelling vision of the future, where the digital and physical realms seamlessly intertwine to create enriched urban experiences.
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