Games (Game Design) (Game Studies): An Introduction

Games (Game Design) (Game Studies): An Introduction

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Jan 26, 2016 · Angielski · Miękka okładka (296 strony)
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Szczegóły książki

Format Miękka okładka
Strony 296
Język Angielski
Opublikowany Jan 26, 2016
Wydawca transcript publishing
ISBN-10 383762983X
ISBN-13 9783837629835

Opis

Gundolf S. Freyermuth offers a comprehensive exploration of the dynamic world of games through a cultural and media studies lens. This introduction delves into the multifaceted nature of games, presenting them not merely as entertainment but as complex cultural artifacts that reflect and influence society. Freyermuth engages readers in a dialogue on the significance of game design and the evolving landscape of game studies, encouraging a deeper understanding of both player experiences and the mechanics that drive engagement.

Throughout the work, Freyermuth examines the interplay between games and their broader socio-cultural contexts, analyzing how they serve as a mirror to contemporary issues. His insights into game mechanics, narrative structures, and user interactions illuminate the intricate relationship between players and the virtual worlds they inhabit. This approach not only enhances appreciation for the artistry of game design but also fosters critical thinking about the implications of gameplay on identity, community, and culture.

Aimed at both novices and seasoned scholars, the writing is accessible yet thought-provoking, making it a valuable resource in academia and beyond. As readers navigate the nuances of game creation and reception, they are invited to reconsider their own perspectives on gaming as a vital part of modern life, stirring conversations that bridge entertainment, education, and social commentary.

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