OpenGL Shading Language

OpenGL Shading Language

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Jul 20, 2009 · Angielski · Miękka okładka (792 strony)
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Szczegóły książki

Format Miękka okładka
Strony 792
Język Angielski
Opublikowany Jul 20, 2009
Wydawca Addison-Wesley Professional
Wydanie 3
ISBN-10 0321637631
ISBN-13 9780321637635

Opis

Randi J. Rost's comprehensive guide delves into the intricacies of the OpenGL Shading Language, offering a wealth of knowledge for developers and graphics artists alike. This third edition is meticulously updated to reflect the advancements in OpenGL 3.1, ensuring readers are equipped with the most current techniques and concepts in shader programming. The book helps demystify the complex elements of graphics programming, making it accessible even to those who are relatively new to the subject.

With clear explanations and practical examples, Rost enhances understanding through hands-on exercises that foster a deeper engagement with the material. The text covers core concepts such as vertex and fragment shaders, providing readers with the essential tools to create stunning graphics. By incorporating real-world applications, the book not only teaches theoretical foundations but also shows how to apply them in realistic scenarios within modern graphics programming.
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