Playing at the World (2E, Volume 2: Three Pillars of Role-Playing Games)

Playing at the World (2E, Volume 2: Three Pillars of Role-Playing Games)

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2025 · Angielski · Miękka okładka · 4 editions
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Opis

In the second volume of a comprehensive exploration into the world of role-playing games, Jon Peterson delves deep into the foundational elements that have shaped this dynamic medium. He examines the Three Pillars of Role-Playing Games, illuminating how they interact to create immersive experiences for players. Through meticulous research and engaging narratives, readers are introduced to the historical context and evolution of role-playing games, uncovering the key influences that have led to their current form.

Peterson's insightful analysis not only highlights the significance of game mechanics but also addresses the social and cultural aspects that contribute to the enjoyment and community surrounding these games. With a focus on the creativity and imagination that underpin role-playing, the volume serves as both a scholarly resource and an invitation for enthusiasts to appreciate the intricate tapestry of storytelling, collaboration, and gameplay that defines the genre. Through it all, Peterson encourages readers to reconsider what makes role-playing games a unique and compelling art form.

Szczegóły książki

Format Miękka okładka
Strony 768 stron
Język Angielski
Opublikowany Apr 8, 2025
Wydawca The MIT Press
Wydania 4 editions
ISBN-10 0262552310
ISBN-13 9780262552318
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