Opis
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations.
- Chapter 2: The benefits of being a member of a thieves' guild and how to rise through its ranks.
- Chapter 3: How to run a thieves' guild if a character becomes the guildmaster.
- Chapter 4: 13 mundane and 12 magic items available on the black market.
- Chapter 5: A new background: the Thieves' Guild Member.
- Chapter 6: Three new NPCs: the Arcane Trickster, the Cutpurse, and the Thug Leader.
- Appendices: Two thieves' guilds ready to be used in your campaign, the Shadow Thieves and the Shadowmasters of Telflamm.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations.
- Chapter 2: The benefits of being a member of a thieves' guild and how to rise through its ranks.
- Chapter 3: How to run a thieves' guild if a character becomes the guildmaster.
- Chapter 4: 13 mundane and 12 magic items available on the black market.
- Chapter 5: A new background: the Thieves' Guild Member.
- Chapter 6: Three new NPCs: the Arcane Trickster, the Cutpurse, and the Thug Leader.
- Appendices: Two thieves' guilds ready to be used in your campaign, the Shadow Thieves and the Shadowmasters of Telflamm.
Szczegóły książki
Format
Miękka okładka
Strony
34 stron
Język
Angielski
Opublikowany
Feb 12, 2021
Wydawca
Sign of the Dragon - Dungeon Master's Guild