Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in ... in Computer and Information Science, 705)

Computer Games: 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in ... in Computer and Information Science, 705)

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2017 · Engelska · Pocketbok
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Beskrivning

This collection features the proceedings of the 5th Computer Games Workshop and the 5th Workshop on General Intelligence in Game-Playing Agents, both held in 2016. Scholars and practitioners come together to explore recent advancements in the intersection of computer games and artificial intelligence. Each paper presents innovative research and methodologies that push the boundaries of what game-playing agents can achieve.

Within these pages, readers will discover a comprehensive examination of various approaches to game design, strategies for enhancing player experience, and insights into the integration of AI technologies in gaming. The work highlights the importance of collaboration between disciplines, showcasing how these workshops foster a vibrant community dedicated to enhancing both gaming and intelligence in digital environments.

Bokdetaljer

Format Pocketbok
Sidor 191 sidor
Språk Engelska
Publicerad Apr 29, 2017
Förlag Springer
ISBN-10 3319579681
ISBN-13 9783319579689
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