Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held ... in Computer and Information Science, 614)

Computer Games: Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held ... in Computer and Information Science, 614)

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2016 · Engelska · Pocketbok
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Beskrivning

This collection presents the curated proceedings from two significant workshops that took place in 2015, focusing on advancements in computer games and the role of artificial intelligence in game-playing agents. It highlights the collective expertise of leading researchers and practitioners in the field, showcasing innovative ideas and methodologies that push the boundaries of game development and AI integration.

Key themes explored include the technical challenges of developing intelligent game agents and the collaborative techniques used in modern game design. From theoretical foundations to practical implementations, the work illustrates how interactive entertainment can benefit from enhanced AI capabilities.

As the dialogue around computer games and AI evolves, this compilation serves as an important resource for professionals and enthusiasts keen on understanding the cutting-edge research driving the gaming industry forward. Its insights are poised to inspire future innovations that enrich user experiences and redefine gaming interactions.

Bokdetaljer

Format Pocketbok
Sidor 191 sidor
Språk Engelska
Publicerad May 12, 2016
Förlag Springer
ISBN-10 3319394010
ISBN-13 9783319394015
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