Beskrivning
The proceedings from the Third Workshop on Computer Games showcase a collection of innovative research and developments in the field of computer game technology. Hosting prominent scholars and researchers, this event coincided with the 21st European Conference on Artificial Intelligence, creating a vibrant environment for fruitful discussions.
Contributors delve into various aspects of computer games, emphasizing the intersection of artificial intelligence and gaming. The research findings highlight emerging trends and methodologies that push the boundaries of game design and development, while also addressing the challenges faced by the industry.
Throughout the proceedings, readers will find insights that not only reflect on the state of computer games but also inspire future explorations in this ever-evolving domain. It serves as a valuable resource for both academics and practitioners eager to deepen their understanding of the complexities and possibilities within the realm of computer gaming.
Contributors delve into various aspects of computer games, emphasizing the intersection of artificial intelligence and gaming. The research findings highlight emerging trends and methodologies that push the boundaries of game design and development, while also addressing the challenges faced by the industry.
Throughout the proceedings, readers will find insights that not only reflect on the state of computer games but also inspire future explorations in this ever-evolving domain. It serves as a valuable resource for both academics and practitioners eager to deepen their understanding of the complexities and possibilities within the realm of computer gaming.
Bokdetaljer
Format
Pocketbok
Sidor
177 sidor
Språk
Engelska
Publicerad
Jan 7, 2015
Förlag
Springer
ISBN-10
3319149229
ISBN-13
9783319149226