Beskrivning
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
Bokdetaljer
Format
Pocketbok
Sidor
304 sidor
Språk
Engelska
Publicerad
Sep 4, 2008
Förlag
Springer
ISBN-10
3540844813
ISBN-13
9783540844815