描述
The proceedings from the First IFIP TC 14 Joint International Conference highlight the intersection of entertainment computing and serious games, showcasing diverse research and advancements presented by leading experts in the field. Held in Arequipa, Peru, the conference brought together scholars, developers, and practitioners to explore innovative applications and the impact of gaming technologies on education and training.
Contributors delve into various aspects of game design, user experience, and the effectiveness of serious games in enhancing learning outcomes. The collection of works serves as a valuable resource for anyone interested in the evolving landscape of entertainment technology and its implications for serious applications in various domains.
Contributors delve into various aspects of game design, user experience, and the effectiveness of serious games in enhancing learning outcomes. The collection of works serves as a valuable resource for anyone interested in the evolving landscape of entertainment technology and its implications for serious applications in various domains.
书籍详情
格式
平装书
页数
504 页
语言
英语
已发布
1月 29, 2020
出版商
Springer
版本
3 个版本
ISBN-10
3030346439
ISBN-13
9783030346430