OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

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2016 · 英語 · 平裝書 · 4 個版本
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<!--[if gte mso 9]> <![endif]--> Complete Coverage of OpenGL® 4.5―the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes <!--[if gte mso 9]> Normal 0 false false false EN-US X-NONE X-NONE <![endif]--> <!--[if gte mso 9]> <![endif]--> <!--[if gte mso 10]> <![endif]-->

書籍詳情

格式 平裝書
頁數 976 頁
語言 英語
已出版 Jul 8, 2016
出版商 Addison-Wesley Professional
版本 9
ISBN-10 0134495497
ISBN-13 9780134495491
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