GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation

GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation

Matt Pharr , Tim Sweeney , Randima Fernando
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Jan 1, 2005 · Englisch · Gebundene Ausgabe (814 Seiten)
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Buchdetails

Format Gebundene Ausgabe
Seiten 814
Sprache Englisch
Veröffentlicht Jan 1, 2005
Verlag Addison-Wesley Professional
ISBN-10 0321335597
ISBN-13 9780321335593

Beschreibung

This book explores advanced programming techniques that leverage the power of GPU technology for both graphics and general-purpose computation. Authored by experts in the field, it delves into various methods that can significantly enhance performance in a wide range of applications, from gaming to scientific computing.

Readers will encounter in-depth discussions on optimization strategies, shading techniques, and real-time rendering processes. Each chapter is designed to provide practical insights and code examples, making complex concepts accessible to both seasoned programmers and those new to GPU computing.

With a focus on efficiency and innovation, this resource serves as a valuable reference for developers aiming to push the boundaries of graphics technology and computation. It's an essential addition to any programmer's library who is looking to master the intricacies of GPU programming.
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